Villagers do not have food preferences, nor does poverty enter into it, and a poor family will buy sunflower oil even though it is twice as expensive (per food value) as other foods. Apart from that, villagers eat all foods equally, so that if you provide a family with unlimited quantities of flour, potatoes, sunflower oil and eggs (and nothing else), each adult will eat in a year 25 flour, 25 potatoes, 50 sunflower oil and 250 eggs.
All foods have the same food value, except for eggs, which provide 1/10 the nutrition of other foods, and sunflower oil, which provides 1/2 the nutrition of other foods. Pregnant women eat a child's allowance of food as well as their own. As can be seen, there is almost no penalty in buying in nails or metal parts.ĭried fish is not worth buying, despite the relatively low markup, since the market stall price is only 0.1.Īdults eat about 100 food a year and children eat about 50 food a year. The lower the markup, the more viable an item is to import rather than make. *** Cost to Make calculated using farm-grown potato as pig food ** Cost to Make calculated using imported lime
* Cost to Make calculated using limestone This makes workers more productive and labourers cheaper, since the time spent walking to work and back home again is not counted as part of a villager's rest period, and labourers are paid for walking to work (but not for walking home from work). Most of the testing for this guide was carried out in a small, compact village, where villagers mostly lived close to their workplaces. This may be significant in buildings like slaughterhouses where there is no work to be done. All building costs have also been ignored.Ĭosts of employing idle workers have been ignored. These costs may be significant, and in some cases are more than the cost of making an item. Most labour costs for moving goods around have been ignored (there are exceptions for filling the charcoal pit and lime kiln), as have the wages of workers and managers employed at market stalls, warehouses, granaries, wagon sheds, carpenters, boat sheds, trading posts and trading ports. To allow players who use different wage rates to make use of the tables, worker and labourer wage costs are listed separately for each item, so you can apply your own adjustments. Everything in this guide is correct to Alpha 3 version 0.3.4.3 (patch 4 hotfix 3).Īll production costs use default wages of 2.5 /month for both workers and labourers.